Optimist Showcase Rules - 2017, News, Christmas Showcase Tournament 2017, 2017-2018 (Aurora Minor Hockey)

This Tournament is part of the 2017-2018 season, which is not set as the current season.
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Dec 21, 2017 | macobb | 1347 views
Optimist Showcase Rules - 2017
Please see rules for the games for Showcase Tournament.

Optimist Tournament Game Rules

This tournament is designed for fun and the expectation is that all players will receive EQUAL ice time.

The President, 2nd Vice President or Showcase Director will have the final authority concerning all rules and regulations including, but not limited to, suspensions, expulsions and general discretion of conduct.

All Hockey Canada and OMHA rules are in effect with the exception of game length.

One thirty (30) second time out will be allowed in the finals only.

Game sheets will be at tournament office for coaching staff to complete in the office – or at the designated table at SARC arena – and are not to LEAVE the table.  Scorekeepers will pick up game sheets from the office / table prior to game.

All game-sheets will be audited following each game to ensure rules have been adhered to.

Tyke up to and including Peewee will play 4 on 4 plus a goalie.  Bantam will play 3 on 3 plus a goalie.

TYKE – Festival of Games – teams will showcase their talent and hockey skills through a series of fun competitions against other Tyke teams.

NOVICE, ATOM & PEEWEE (Gold & Black) – will play 3 game tournament of games with points awarded as follows:

2 points – Game Win

1 point – Period Win

½ point – Period Tie

0 points – Game Loss or Period Loss

 

Novice – top 2 teams will play in the FINAL game

Atom – top 4 teams will play a semi-final game with winners advancing to the FINAL game

PeeWee Black – top 4 teams will play a semi-final game with the winners advancing to the FINAL game

PeeWee Gold – top 4 teams will play a semi-final game with the winners advancing to the FINAL game

BANTAM - The format of the tournament this year will be a double (loss) elimination tournament.  Your team advances through the various brackets based on either a win or a loss.

Bantam division - Ties will result in a sudden victory simultaneous shootout.  Three players to start, if still tied, then one shooter per team will shoot until one team is victorious.  All players on bench must shoot once before a player can shoot for a second time.  To be tracked by the scorekeeper – coaches, please have a list prepared prior to ALL games in case of a tie so that no time is wasted (see sheet included with package to print and complete)

All teams must be ready 10 minutes before game time in case they can start early.  Teams that are late will forfeit.

TEAMS
a)     A team shall be composed of a maximum of seventeen (17) skaters and one (1) goalie; Rep players are NOT permitted to play in this tournament.
b)     Teams must start the game with a minimum of six (6) players.
c)     Each team will play with four/five (4/5) players on the ice.

RULES OF PLAY
a)     all games will be NON-BODYCHECKING.
b)     All games will be 3-fifteen (15) minute running time.  Face-offs will occur only at the beginning of each period, or in case of coincidental penalties (see Minor Penalties).

c)     When play is stopped due to the goalie freezing (covering in allowed crease) the puck OR after a goal was scored, a whistle will signal the attacking players to vacate the zone.  Once all the attackers have exited the zone, the players may re-enter to resume play immediately.  They may not challenge the opposition until they have all exited the zone.  Attacking prematurely may result in a penalty for the offending team.
d)     There is no centre-ice (red) line, and therefore NO icing calls.
e)     No one player may score more than two (2) goals per period UNLESS behind by three (3) or more goals or in the execution of a penalty shot (see Minor Penalties).  The scorekeepers will track this and advise the referees.
f)      All offside plays at the blue line will be deemed delayed off-sides and the referee will call for the offending players to release the puck and exit the zone.  Once all the offending players have exited the zone together, they may re-enter the offensive zone.
g)     Teams DO NOT switch ends after each period.
h)     Teams ARE allowed to pull their goalies.

SHIFTS
a)     Player shifts will be one (1) minute and thirty (30) seconds in length.  A buzzer will run to signal the end of each shift.  Players may not be double shifted unless the bench is short (see section “E”)
b)     Bench doors MUST remain closed until the sound of the buzzer.  The referee closest to the benches will hold up his/her arms to ensure that the doors remain closed.  Players leaving the ice will enter through one door, while new players will come out through the second door.  When the players leaving ice ALL within 5 feet of the door, the referee will lower their arm indicating that the new players may leave the bench to resume play.
c)     Once the buzzer sounds, players must relinquish control of the puck immediately and vacate the ice.  The new players may enter onto the ice surface once the retiring players are within the normal line change zone (10 feet).  Any players who play the puck while exiting the ice will be penalized.  Referees may give one TEAM warning, then penalty will follow.

d)    While player changes are happening, the goalie may choose to play the puck – they CANNOT cross their own blue line, nor are they allowed to cover / freeze the puck while outside the goal crease.  Doing so will result in a delay of game penalty and a penalty shot for the opposing team.


e)     In the case of a shortened bench due to injury or ejection(s), at the sound of the buzzer all players must make contact with the bench boards; the double-shifted player(s) may then rejoin the action after having touched the bench boards.  Players that are only making contact with the boards (due to shortened bench only) must also wait for the referees arm to go down indicating resume of play (as in Section B).


MINOR PENALTIES
a)     All penalties will result in an immediate penalty shot situation for the offended player.  The referee will place the puck on the centre face-off spot and the remaining players will line up in each corner on the goal line.  Once the player has taken the penalty shot, play will resume as normal.  If the offended player is injured and unable to perform the breakaway, the coach will assign one (1) player from the ice to replace that player.  The clock will STOP until the player begins his/her penalty shot and then the clock will resume counting down.
b)     Coincidental penalties shall result in a faceoff at centre ice.  Penalized players will go to the player’s bench and the remainder of that shift will be played short for BOTH teams (3 on 3, 2 on 2 etc.)
c)     Any player having been assessed three (3) minor penalties in the same game will be automatically ejected from that game.  Coincidental penalties will be recorded as a penalty.
d)     If a player is ejected during a second game under the same circumstances as ‘c’ that player will serve a further one (1) game suspension.
e)     ALL SUSPENSIONS WILL CARRY OVER INTO LEAGUE / PLAYOFF GAMES.
f)      Body checking penalties will be deemed as two (2) offences on the scoresheet.  Two (2) body checking penalties in the same game will result in the immediate ejection from that game, plus a further game misconduct.  Only one (1) penalty shot will be awarded for each body checking penalty.
g)     If there is a delayed penalty and the offended team scores, the penalty is still recorded to the timekeeper, but NO penalty shot will take place.

MAJOR PENALTIES
Major penalties will result in the immediate ejection of the offending player(s) and suspension pending further review by the Convenor or as deemed by the OMHA Manual of Operations rules 5(b) Players assess a major penalty for fighting, a Game Misconduct will be recorded.  A MINIMUM five (5) game suspension will occur.  Further suspension could be added pending review by the Convenor or AMHA.  Players dropping their gloves will be notes as a fight.  

OVERTIME IN FINALSNovice, Atom, PeeWee & Bantam
There will be a five (5) minute sudden death with one minute buzzers.  All players must play one shift before a player can play his next shift (roll benching / no bench hopping or shuffling). If there is no winner in the five (5) minute sudden death, there will be a shootout.  Three shooter simultaneously will shoot, then if still tied each team will have one shooter until a winner is determined running through entire bench before a shooter can shoot for a second time.